KawaiiDinosaur
KawaiiDinosaur
As of `EA2896` the game finally boots for me while using Vulkan (AMD GPU, Arch Linux, mesa 22.1.5). But it crashes after a few cutscenes. journalctl gives me the following...
Yuzu **EA 2889** API: **Vulkan** GPU: AMD 5700 XT CPU: Ryzen 3700X Driver: Mesa 22.1.4 System: Arch Linux Lighting and shadows look fine, performance is good. But all those clouds...
Arch Linux Mesa 22.1.4 AMD RX 5700 XT ``` 00:00:31.525 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 52913 bytes, profiled functions: 16261). 00:00:40.183 |E| .NET ThreadPool Worker...
Arch Linux AMD RX 5700 XT (mesa 22.1.6) With this PR, Xenoblade Chronicles 3 finally reaches the title screen, but my whole system hangs while doing so. The log outputs:...
Same issue on Linux using an AMD GPU with the Vulkan backend.
> > This doesn't seem to affect AMD graphics cards with Vega architecture > > Such is life on older architectures. I do have a 2200G laying around I could...
Sorry, I forgot to specify. I'm running the game on native res. Although, changing the IR didn't affect the lines.
Same thing on wxWidgets for me 
@nfinite-recursion the issue is the pixelated line under the fmv, not the interlacing artifacts within the video.
Same results here using v1.7.3069. Setting the Texture Offset Upscaling hack to 500x500 fixes it, as previously mentioned. But the issue remains if you use the software renderer. ![gs_20220711011821_Shin Megami...