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[BUG]: (SLUS-21621) Shin Megami Tensei - Persona 3 FES: lines displayed on FMVs
Describe the Bug
Using any hardware renderer, lines appears on the bottom and right borders of FMV cutscenes. The issue isn't present using the software renderer.

Reproduction Steps
Boot the game
Expected Behavior

PCSX2 Revision
v1.7.3070
Operating System
Linux (64bit) - Specify Distro Below
If Linux - Specify Distro
Arch Linux
CPU
Ryzen 7 3700X
GPU
RX 5700 XT
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
gs_20220712153519_Shin Megami Tensei - Persona 3 FES_SLUS-21621.zip
gs_20220712153525_Shin Megami Tensei - Persona 3 FES_SLUS-21621.zip
Can you run it in "native" resolution, I suspect this is an upscaling problem ,and the only way around it is to zoom 101
Sorry, I forgot to specify. I'm running the game on native res. Although, changing the IR didn't affect the lines.
okay last thing to check, does this happen in the WX version of pcsx2?
Can confirm on Qt Windows 10 OpenGL HW on an Intel GPU. The lines strangely only appear on the Persona 3 intro and not the FES one.
okay last thing to check, does this happen in the WX version of pcsx2?
No.
okay cool, so this is the common issue with Qt then which some people seem to be getting, I'll mark it as such, thanks.
Same thing on wxWidgets for me

That's weird. It doesn't happen to me on WX while it does on Qt

~~Not a bug.~~
~~The problem is with P3's FMVs themselves. They're interlaced videos but hard encoded as progressive. This results in a lot of strange artifacts.~~
~~Most likely the guy encoding the videos at Atlus had no idea what he (she?) was doing.~~

@nfinite-recursion the issue is the pixelated line under the fmv, not the interlacing artifacts within the video.
Ah, I see. I thought this was just the same old issue that was raised multiple times on NGEmu back in its heyday.
is this still an issue on nightly ?
It's still the same. The only fixes I found are switching to software renderer during FMVs, using the widescreen patches that stretch the FMVs (I don't think it looks good) or cropping the image.
A very similar issue occurs on Persona 4 FMVs - no borders with Software Renderer, but DX12 and Vulkan introduce white borders to the bottom and right of the video frame.
Seems fine now on native res.