Karol1223

Results 31 issues of Karol1223

### Describe the bug As outlined in the title. The time estimates for how long it'd take to salvage an item are straight up lies, as the game always takes...

(S1 - Need confirmation)
Crafting / Construction / Recipes

The displayed monster difficulty does not take several things into consideration. The two I found are: - Due to https://github.com/CleverRaven/Cataclysm-DDA/pull/74267, the difficulty has a floor of 1, but some monsters...

#### Summary None #### Purpose of change As I outlined in #75829 I wanted to decentralize ``small_animal`` to allow for better hunting simulation of small animals. This aims to achieve...

[JSON]
Mods
Monsters
Mods: Dinomod
astyled
json-styled

### Describe the bug If an item starts with ``corpse_[monster]``, it will always show its own sprite *unless* the player is standing on it, or is examining the tile its...

(S2 - Confirmed)
SDL: Tiles / Sound
Monsters

#### Summary None #### Purpose of change Continuation from #76238 #### Describe the solution Affected files include: - ``armor\bespoke_armor\custom_legs.json`` - ``armor\bespoke_armor\cuttingroom.json`` - ``armor\boots.json`` - ``armor\brigandine.json`` - ``armor\coats.json`` - ``armor\gambesons.json`` -...

[JSON]
Code: Tests
astyled
json-styled
BasicBuildPassed
Items: Armor / Clothing

#### Summary None #### Purpose of change #75830 is closed. My prayers have been answered. #### Describe the solution - Add a 5% chance for non-mutated coyotes, moose, or timber...

[JSON]
Spawn
Monsters
astyled
json-styled
BasicBuildPassed

#### Summary None #### Purpose of change Continuation from #76281 #### Describe the solution Worth to point out that I also removed damage values from a bunch of stuff that...

[JSON]
Code: Tests
astyled
json-styled
BasicBuildPassed
Items: Armor / Clothing

### Describe the bug Everything has been outlined in the conversation here https://github.com/CleverRaven/Cataclysm-DDA/pull/76327#issuecomment-2367638480 But the TLDR is - unarmed weapons when worn do not account for ``to_hit``, while when wielded...

(S1 - Need confirmation)

#### Summary None #### Purpose of change In ALL of my PRs I was under the impression ``age_grow`` gets affected by the evolution multiplier. IT DOES NOT. #### Describe the...

[JSON]
Mods
Monsters
astyled
json-styled
BasicBuildPassed
Mods: TropiCataclysm 🌴

#### Summary None #### Purpose of change #75779 gave me power. Now I shall act on it. #### Describe the solution The general changes include but are not limited to:...

[JSON]
Mods
Items: Food / Vitamins
Spawn
Monsters
astyled
json-styled
BasicBuildPassed
Mods: TropiCataclysm 🌴