Karol1223
Karol1223
### Describe the bug As outlined in the title. The time estimates for how long it'd take to salvage an item are straight up lies, as the game always takes...
The displayed monster difficulty does not take several things into consideration. The two I found are: - Due to https://github.com/CleverRaven/Cataclysm-DDA/pull/74267, the difficulty has a floor of 1, but some monsters...
#### Summary None #### Purpose of change As I outlined in #75829 I wanted to decentralize ``small_animal`` to allow for better hunting simulation of small animals. This aims to achieve...
### Describe the bug If an item starts with ``corpse_[monster]``, it will always show its own sprite *unless* the player is standing on it, or is examining the tile its...
#### Summary None #### Purpose of change Continuation from #76238 #### Describe the solution Affected files include: - ``armor\bespoke_armor\custom_legs.json`` - ``armor\bespoke_armor\cuttingroom.json`` - ``armor\boots.json`` - ``armor\brigandine.json`` - ``armor\coats.json`` - ``armor\gambesons.json`` -...
#### Summary None #### Purpose of change #75830 is closed. My prayers have been answered. #### Describe the solution - Add a 5% chance for non-mutated coyotes, moose, or timber...
#### Summary None #### Purpose of change Continuation from #76281 #### Describe the solution Worth to point out that I also removed damage values from a bunch of stuff that...
### Describe the bug Everything has been outlined in the conversation here https://github.com/CleverRaven/Cataclysm-DDA/pull/76327#issuecomment-2367638480 But the TLDR is - unarmed weapons when worn do not account for ``to_hit``, while when wielded...
#### Summary None #### Purpose of change In ALL of my PRs I was under the impression ``age_grow`` gets affected by the evolution multiplier. IT DOES NOT. #### Describe the...
#### Summary None #### Purpose of change #75779 gave me power. Now I shall act on it. #### Describe the solution The general changes include but are not limited to:...