Karang
Karang
Would be very useful :)
You've been told to use flying squid because it has the functionnality you are looking for. Just set the world folder in the config https://github.com/PrismarineJS/flying-squid/blob/master/config/default-settings.json#L9
Redstone logic is implemented but for 1.13+ the metadata of the blocks need to be adapted. - liquids (I have a prototype that i need to finish) - chests -...
- light update (would also be useful for mineflayer because the server only send the initial light but doesn't update it on block change) => could be implemented in a...
> This won't pass tests until this is merged [PrismarineJS/prismarine-windows#21](https://github.com/PrismarineJS/prismarine-windows/pull/21) You can update package.json to point to your github branch `"prismarine-windows": "u9g/prismarine-windows#patch-2"`
This is indeed not implemented, but can be done using the block placing mechanisms introduced in https://github.com/PrismarineJS/flying-squid/pull/381 At the moment, all blocks that have a metadata dependent on the way...
It seems to be in development for chrome and not really near to reach a consensus with other browsers https://www.chromestatus.com/feature/6398297361088512 It raises a lot of security concerns, I wonder if...
It's probably for servers with anti-xray, which sends the ore as regular stone if it's too far. Unfortunately we don't have a way to simulate the ore generation yet. For...
> Completely forgot about this PR. > > Tests are failing because the delay between position packets is sometimes 100ms. @Karang any suggestions on fixing this delay? @IceTank says I...
circle-ci already add parallelism to match the number of available cores, so increasing parallelism is not necessary. It does so by parallelizing over the different versions. Parallelizing within a single...