Karang
Karang
We added a tints.json some time ago for use in prismarine-viewer https://github.com/PrismarineJS/minecraft-data/pull/382 But maybe the doc wasn't properly updated. For an usage example: https://github.com/PrismarineJS/prismarine-viewer/commit/1d8572b42d80de8e7bf9cc8f760863de50e0db15
https://github.com/PrismarineJS/prismarine-physics/blob/master/index.js#L39 maybe the name of the block changed in 1.16.4+ you can check mc_data
I think only filtering recipes for type === "minecraft:blasting" || type === "minecraft:smelting" and saving that to a smelting.json ? Unless we want to keep all recipes in recipes.json ?
I agree, then we should define a set of helper functions to work with bounding boxes. For instance: * `canRestOnBlockAtXZ(block, x, z)` : return true if a player can stand...
> Yes I think that would be nice. Would it be used anywhere but in prismarine-physics ? Otherwise we could start this module and add these functions. Then we can...
No clue. Feel free to work on it, it is open for PRs
Ladders are done.
I tested and this is still needed at the moment. The controller need to be improved to not only control the position but also the velocity. The physic simulation gives...
There are two cases for the stops: * planned: in this case the smooth stopping is handled as part of the simulation physics * not planned: shouldn't happen too often,...
The idea I had for this was to make the movement generator completly data-driven (using .json to describe the possible movements). This approach works very well for protodef that we...