Karang

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An other solution is to change how sprint work. In vanilla you can also double tap w to toggle sprint, so we could implement that and disable ctrl.

> > and disable ctrl > > that's the problem, we can't I meant disabling sprinting with ctrl (not using it)

> yeah I understand but users try and exit the window If ctrl does nothing they will try once and not again when they see it doesn't work. The problem...

There are no falling check on vanilla. What server are you connecting to? Duplicate of https://github.com/PrismarineJS/mineflayer/issues/1299#issuecomment-738673875 but the old issue begin to be unreadable so we should keep this one.

Yes its always the same one: https://github.com/Leymooo/BungeeCord And here is the direct link to the files to prevent you from searching too long: https://github.com/Leymooo/BungeeCord/tree/master/proxy/src/main/java/ru/leymooo/botfilter

try with `bot.physics.airdrag = 0.9800000190734863`

We have that information in minecraft-assets (animated textures have metadata files and all frames are on the same file). There is 2 basic solutions to animate the textures: * Change...

The collide function seems to be quite different from previous versions: * https://github.com/extremeheat/extracted_minecraft_data/blob/client1.18.1/client/net/minecraft/world/entity/Entity.java#L803 * https://github.com/extremeheat/extracted_minecraft_data/blob/client1.16.4/client/net/minecraft/world/entity/Entity.java#L704 But also simpler.

There seem to be a difference between 1.12 and 1.13+ behavior. In 1.13+ it is possible to place a block bellow the player when jumping in water. In 1.12 it...