Kel Markert

Results 14 issues of Kel Markert

### Description There has been current discussion on implementing PROBABILITY output modes with the locally trained RF models (#522 ). The recent PR to support this request (#550) only works...

Feature Request

I am working to setup a model using the image driver which will include lakes and wetlands. However, there is currently no documentation on the format or parameters needed to...

`.tile_region()` provides a FeatureCollection with no properties and having some property info such as `id` or `row`/`column` will be helpful in picking out a specific tile from the grid.

enhancement

The function `country_bbox` returns an `ee.Geometry` of a country but it would be better to have it where different admin levels can be select and not just by country. (See...

enhancement

See #33. When using `.apply_func()` and the kwargs passed to the function are not correct then the method returns `None`. This causes issues for downstream processing when the assigned variable...

bug

Is there a way to specify a specific version of a dependency at step 2b when using the wizard? Something like `MbedTLS_jll v"2.24.0"`? I know a specific version can be...

enhancement :muscle:
help wanted :sos:
wizard :mage:
up for grabs

This is a general question: How can VICv5 be set to output soil moisture with fractional units instead of mm? In previous versions of VIC this was done by setting...

When trying to authorize the application in an incognito browser it walks through the authorization flow, however, does not register the account. Additionally, when trying to authorize after going through...

Right now the endpoint urls are hard coded at a couple of places (e.g. https://developers.google.com/earth-engine/cloud/highvolume?hl=en#using-the-high-volume-endpoint). There needs to be an option to allow for the different api versions (i.e. v1alpha...

Need to add in support for users to be able to request large areas. Right now if there are too many pixels being requested then it fails. We can chuck...