pico-rectangle
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Joybus protocol (Gamecube controller) implementation for the Raspberry Pi Pico (ARM Cortex M0+). Translates GPIO to modelized Gamecube controller states based on the B0XX/F1 layout.
Is it possible to modify the code to use pins to receive joystick input for emulation? I would like to take a Pico and make it the heart of a...
Since one of my friends owns a "commercial" rectangle, I was able to tweak some values on the Ultimate file to make it as optimized as possible through trial and...
Mx + CL/CR is supposed to produce an fsmash/ftilt/fair angled down, while Mx + Up + CL/CR is supposed to produce angled up. In Ultimate, the coordinates required to do...
There are a few things that I think should match Crane's code, specifically: 1. SOCD: 2ip no reactivate makes sense for Melee, especially to match tournament regulations, but Ult doesn't...
A friend of mine requested that he be able to use a nunchuk as an analog stick, b0xx-style. This tasks the second core on the pico with handling i2c communications...
I'm working on an Open-Frame1 build right now and I don't see an explanation anywhere for why there are two different firmware files on the releases page and what the...
Some useful changes I (user 'Mr. Potatobread' on the discord) made when working on my fork. The functionality of the code should be unchanged. Rumble info: - line added to...
If you hold any 7 keys down and release one of them, the key you released remains detected as pressed. It's only fully functional for up to 6 keys.
The CMake scripts pull the "master" branch of the Pico SDK which is now updated to 2.0.0 which will not work with the code in this repo. Doing a git...