VPhysics-Jolt
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No Collide constraint / COLLISION_GROUP_WORLD doesn't work well
pretty self explanatory, to replicate (in gmod) use the no collide tool and allow the two objects to collide (specifically using physgun with a lot of force)
(or set both props to COLLISION_GROUP_WORLD by disabling collisions using c menu)
looks like objects are still interacting with each other when falling through
https://user-images.githubusercontent.com/49125075/188122389-016791da-f6e0-44b5-8970-36693b28802a.mp4