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A Bukkit/Spigot API for the command UI introduced in Minecraft 1.13

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Aims to resolve https://github.com/JorelAli/CommandAPI/issues/356. Currently, when developers try to load the CommandAPI in a MockBukkit environment, it is very hard to get the NMS code accessed by the CommandAPI to...

### Documentation URL https://commandapi.jorel.dev/9.5.2/setup_shading.html ### What the documentation currently says The documentation basically only has instructions on how to shade the CommandAPI properly into a plugin. Since Paper 1.20.5+, the...

documentation

See documentation at: https://github.com/CommandAPI/docs/pull/2 Wow, I created this branch 1 year and 1 day ago (must have started working on the initial commit a bit before that). This PR rewrites...

Relating to [Annotations Spec Doc](https://github.com/JorelAli/CommandAPI/blob/dev/dev/annotations_spec_doc.md)

Bumps [webpack](https://github.com/webpack/webpack) from 5.76.0 to 5.94.0. Release notes Sourced from webpack's releases. v5.94.0 Bug Fixes Added runtime condition for harmony reexport checked Handle properly data/http/https protocols in source maps Make...

dependencies
javascript

### Documentation URL https://commandapi.jorel.dev/9.5.2/argument_entities.html ### What the documentation currently says As it stands, the documentation does not explain the differences between PlayerArgument, EntitySelectorArgument.SinglePlayer, and EntitySelectorArgument.ManyPlayers in a clear enough manner....

documentation

### Description Following [this discussion on Discord](https://discord.com/channels/745416925924032523/745757702608912556/1271439793607278612) Relating to #586 `PlayerArgument` and `OfflinePlayerArgument` have a small performance impact that should be noted in the javadocs, and include a suggestion to...

enhancement

### Documentation URL https://commandapi.jorel.dev/9.5.0/argument_entities.html ### What the documentation currently says [Player argument](https://commandapi.jorel.dev/9.5.0/argument_entities.html#player-argument) The PlayerArgument class is very similar (almost identical) to EntitySelectorArgument.OnePlayer. It returns a Player object and requires the...

documentation

### Description I think it'd be nice if CommandAPI allowed you to register a command directly from a subcommand, say you have a gamemode command, and you also want to...

enhancement

### CommandAPI version 9.5.1 ### Minecraft version 1.20 ### Are you shading the CommandAPI? No ### What I did ``` CommandAPICommand("shquests") .withSubcommand( CommandAPICommand("path") .withArguments( EnumArgument("path", Path::class.java) ) .executes(CommandExecutor { sender,...

bug