CommandAPI
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A Bukkit/Spigot API for the command UI introduced in Minecraft 1.13
### Description It would be nice to see an API for working with signed commands. It also looks like Adventure in version 4.12 has the required API for this. FYI:...
### Description Sometimes commands may perform (relatively) CPU-intensive tasks. In this case, you probably don't want players to execute the command too rapidly. A common use case for example could...
### Description Instructions for testing the CommandAPI with MockBukkit. Some worked examples, how to set up a project for testing, inclusion of the plugin-test dependency and support for plugins that...
### Description It all consists of the ability to modify the suggestions of subcommands... like to suggest some of them only instead of every single one that is provided. ###...
### Description As per [this comment](https://github.com/PaperMC/Paper/pull/8235#issuecomment-1369131980): > ## People using nms > **Please move away from `MinecraftServer.vanillaCommandDispatcher`, instead, use `MinecraftServer#getCommands()`.** > > This change supports the internal dispatcher being reloaded....
### Description I want support for stuff like: ```txt /data modify entity @s data.Keyframes[0].Position set from entity @s data.Keyframes[1].Position ``` ### Expected code ??? ### Extra details Originally from this...
### Description It would be nice to have something to unregister all the commands that conflict, or even unregister a specific command. I think this will be a good addition...
### CommandAPI version 9.4.0 ### Minecraft version 1.20.6 ### Are you shading the CommandAPI? Yes ### What I did - upgraded from Paper-1.20.6-b62 to [Paper-1.20.6-b68](https://api.papermc.io/v2/projects/paper/versions/1.20.6/builds/68/downloads/paper-1.20.6-68.jar) ### What actually happened All...
### CommandAPI version 9.3.0 ### Minecraft version 1.20.4 ### Are you shading the CommandAPI? Yes ### What I did I installed CommandAPI and tried to register some basic commands through...
#544 --- I didn't change the documentation because I didn't really understand it.