Joona Aalto

Results 115 comments of Joona Aalto

Sorry, I haven't actually tried it myself, I'm just aware that Rapier has it and seen other people using it or asking about it... I have my own physics engine...

A few more I can think of right now: - Multibody joints, also known as articulations - Component for configuring which types of bodies a collider can collide with ([`ActiveCollisionTypes`](https://rapier.rs/docs/user_guides/bevy_plugin/colliders#active-collision-types))...

Hi! It seems like I'm not able to reproduce this behavior... My code ```rust use avian3d::{math::PI, prelude::*}; use bevy::prelude::*; fn main() { App::new() // Enable physics .add_plugins((DefaultPlugins, PhysicsPlugins::default())) .add_systems(Startup, setup)...

Good idea, I'll try adding this when I have time. My website is currently using [Astro](https://astro.build/), which [should support RSS feeds](https://docs.astro.build/en/recipes/rss/) pretty easily :)

@CheatCodeSam I made the website's repo public now, it's available at https://github.com/Jondolf/website. Keep in mind that it's intended as my personal website (though so far it has been mainly Avian...

This should now work thanks to @CheatCodeSam, see https://joonaa.dev/blog/feed.xml. We should still maybe add the classic RSS icon in some footer, but that can be done later. --- As an...

The Parry issue is here: https://github.com/dimforge/parry/issues/176 I wrote up some potential [reasons](https://github.com/dimforge/parry/issues/176#issuecomment-2016893521) for the core problem there. We mainly just need someone to find where `ClosestPoints::Disjoint` is returned (either GJK...

Closing as fixed as per the above, but feel free to reopen if this is still an issue :)

Hmm, I can't reproduce this on Windows. `bevy_winit` should also be enabled because of the `examples_common_3d` crate, and `WindowPlugin` and `WinitPlugin` should be getting added by `DefaultPlugins`, so I don't...

Okay I might have had at least a partially wrong lead here, it seems like our inverse angular inertia becomes `0.0` because of our `.inverse_or_zero()` calls returning zero for very...