Joona Aalto
Joona Aalto
Colliders are scaled by transform scale, so it's probably setting it back to `Vec3::ONE` based on your `SpatialBundle`, which is how I'd expect it to work. Use transform scale for...
Yeah, I think it could be documented better. Or maybe even change it to a `scaled` method that returns a new scaled version instead of mutating the original one. I...
> First off, great work on this package! Thanks 😄 > Given that SpacetimeDB is also an ECS-driven system for game development, I was wondering if there's any possibility or...
We can keep this issue open for now in case others come across it :)
This should probably have a heading or a horizontal rule separating the section from the rest of the docs. Currenly it blends in too much, and sometimes looks like it's...
By the way, if anyone is wondering if these auto-generated docs show up in VSCode when hovering over a type, they do! 
Oh wow, another nice side effect here is that this makes autocomplete for `require` work!  Previously you got no suggestions and had to remember if it's `require` or `requires`....
That seems fine as a solution. Originally, I would have preferred if the read-only variant didn't even exist (afaik not easily doable with `QueryData`), since it feels a bit footgunny...
We might also need to consider this for simulation islands and graph coloring. The default will likely be persistent, but we could have alternative versions that are optimized for rebuilding...
Throwing this out here as one potential approach, specifically for general-purpose `Transform` interpolation that doesn't require anything from physics engines or practically any other libraries. Note that this is a...