Jonathing
Jonathing
Still no dice. I've tested both with the original test instructions and by doing the whole thing in Forge itself, both worlds created using the `update_1_21` datapack with no issues....
Relevant conversation from Discord. [](https://discord.com/channels/1129059589325852724/1129095235889270844/1154055409544462376)
I am considering this resolved as of commits c8b9a06, 4d9b952, c6f1e78, f34c104, and 03766f8 on branch [feat/bconlon/cleanup](https://github.com/The-Aether-Team/The-Aether/tree/feat/bconlon/cleanup). The overall state of mixins in the mod is much better than it...
The unofficial sequel: Zepalesque/The-Aether-Redux#60
> This is not easy to fix for players without making the patch larger (and potentially even changing behavior). I would propose the following: > > 1. Fix the documentation...
Sorry for the delay with this one. Got a fuck ton of IRL stuff going on along with my own projects. Can't say when this one will be finished as...
Hey, sorry it's been a while. I'm gonna drop working on this. I'm at least glad I was able to finish the back port for 1.19.4 last year. I've pretty...
When I began rewriting The Midnight after its 1.15.2 release, I copied all assets into folder `src/old/resources` so that the game wouldn't load them, but so that they would still...
Food for thought: It might be wise to consider the implementation details for whatever your end goal for terrain generation is. If you want the final product to be more...
The problems reported in Gradle would be a perfect candidate for the job summary. I already use it quite frequently as a replacement for `--warning-mode=all` and to have it included...