John Fernandez

Results 28 issues of John Fernandez

More snprintf changes.

cleanup
sanitizer/stability

As it says on the tin. I suspect this has to do with large player collisions, but there could also be position transmission issues. We could just turn the behavior...

bug
multi

Something seems to go wrong on some standalone servers where rollback will trigger many many extra primary shots for players.

bug
multi

Player collisions still seem to have extra large collisions with other ships. Prev_pos also seems to be set correctly when interpolating. Happens on 23.2.1, so even with all known fixes...

bug
multi

This should safely remove MAX_SHIP_CLASSES from the alt ship classes dialog. Again, I'm unable to test or build on a mac.

fred
refactor

This should safely vectorize Shields_sys_types, a global used to help manage shield systems. This lowers the number of references to MAX_SHIP_CLASSES to 3 main areas: reload code, campaign saves, and...

fred
refactor

Our sound code is extremely confusing, so it's no wonder that the author of these functions could not find snd_get_sound_id, which is the handle into the Sounds vector. And it's...

fix
sound

Draft because there are a couple more issues to iron out with character limits of list and map items and applying the changes to the mission, but it's close enough...

qtfred
required feature