John Fernandez
John Fernandez
Mods should be able to force screen shake to also occur in third person camera views. I haven't taken a look at the code, but I anticipate this to be...
This can cause issues with intangible ships and probably other issues. A warning would be wise to help modders correct it.
There should be a way for FSO to be forced to recalculate loadout values, so that if a script updates sexp variables, it can be reflected in the loadout screen....
Client update packets are sent from the server to client to update the health and threats on the hud. Currently, there is a one-size fits all interval of 333 ms....
This allows clients to user server data to move turrets according to the timing and target data on the server. Uses a small packet to do so.
This partially addresses a very common warning from clang when compiling FSO that sprintf is deprecated and needs to be converted to snprintf. Now, I don't think the security issues...
Some coverity issues in the "Unused Values" category. In draft because I need to see this patch's effect on targeting large ship subsystems.
Instead of returning the unique pointer, which would make it a shared unique pointer (bad). This method is only used to get the value stored in the config and the...
This should fix the outstanding buffer not null terminated issues on coverity. If there is a better option, especially for the two places that add assertions, please let me know,...
This creates a (very small) api for linear interpolation between two recorded positions, velocitites, and desired velocities and moves multiplayer over to that system. Now that it is generalized, other...