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Command warns players about being out of bounds in Multi, even when the player is nowhere near out of bounds

Open JohnAFernandez opened this issue 2 years ago • 1 comments

As it says on the tin. I suspect this has to do with large player collisions, but there could also be position transmission issues.

We could just turn the behavior off in multi, but, in the end that is just covering over the actual bug.

JohnAFernandez avatar Dec 09 '23 20:12 JohnAFernandez

Looking back at this, I think we should put some debugging statements into multi to track this down. We could really use some info in multi about whenever there is a large difference in two frames in positions. It would help track down any remaining issues in interpolation.

JohnAFernandez avatar Dec 11 '23 23:12 JohnAFernandez