gl_depth_sim
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Stand-alone depth camera simulation using opengl for hardware acceleration
As mentioned in #16 , I wanted to be able to run gl_depth_sim completely headlessly, namely inside of a docker container. The main blocker was the usage of GLFW, which...
Hello, Is it possible to run this package entirely headlessly? By that I mean on a server machine and without any display connected. I think the use of GLFW makes...
This PR adds a plugin-based simulator for using `gl_depth_sim` components. There are two types of plugins: `SceneUpdaterPlugin` and `RenderPlugin`. The `SceneUpdaterPlugin` is responsible for maintaining the renderable scene by creating...
I've been using this package for a variety of ROS 2 projects. It ended up being fairly straightforward to convert the package to be a non-ROS pure-CMake package, which lets...
We should look into running CI on a machine that is capable of running OpenGL applications. I'm not entirely sure if it is the Docker image or the computer hardware...
Hi ! I am Aaditya Saraiya and I am currently working on a GSoC 2018 project with @Levi-Armstrong on a project titled [Robot Work Cell Discovery](https://github.com/ros-industrial/workcell_explorer). Levi has asked me...
ready for review