Ricky Thomson

Results 55 issues of Ricky Thomson

Shadows produced by rotating mapmodels (spinyaw, spinroll, spinpitch etc) do not get updated when a map is loaded. To test/reproduce the problem, just make a newmap with a spinning mapmodel...

status: bug
branch: master

Allows server moderators to list active bans within the server in-game. Changes proposed in this request: - `/listbans` - Restricts to G(banlock) privileges (but maybe this would be better as...

status: enhancement
branch: master

Changes proposed in this request: - add missing variant var commands for `/copyvariantvars`

difficulty: easy

Allows light entities to be directly linked to a trigger. There are a few use cases for this feature, one being that light sources for a sword weapon spawn (eg;volumetric...

status: enhancement
status: needs verifying
branch: master
status: support request

I believe this was mentioned previously as being useful, but couldn't see it on the tracker. Add commands to remove unused assets from a maps config file, just as how...

status: wishlist
branch: master
difficulty: hard

An entity type which can simulate lava/water, allowing it to be moved on rails. Would allow for some dynamic flooding of water or lava to temporarily restrict access to areas...

status: wishlist
branch: master

Currently you can right click & drag the mouse to rotate the playerpreview in profile settings. Adding support for zooming and panning, would help for players getting a closer look...

status: wishlist

Allow `liquidcoast` (and possibly related vars) to be set per each water material. This would ideally allow for slime-like water to feel more heavier and dense, slower to swim through...

status: wishlist

Grunt actors in onslaught mode currently have no heads whilst alive: ![2021-06-09-153612_1920x1080_scrot](https://user-images.githubusercontent.com/1535179/121375496-b069b000-c938-11eb-90c5-c0405b738c96.png)

status: bug
branch: master

A new entity type for dealing different types of damage to players (burn/bleed/death etc) Examples of this feature, would be; * linked to trigger states as to make fire particles...

status: wishlist
branch: master