Oleg Agafonov

Results 527 comments of Oleg Agafonov

Yes, it can applied to such tokens.

Possible alternative implementation without GUI rework, only HumanPlayer improve: ![IMG_0190](https://github.com/magefree/mage/assets/8344157/d0d98245-57a4-48cd-9bfa-e5397b5d79a8)

Multiple targets attack by AI fixed in e4157fefb8d924cbf014534753e13c288d2d902f. Real reason was in miss attacking status, see previous comments https://github.com/magefree/mage/issues/7434#issuecomment-774707516.

Looks like it's a more global problem with ETB and face down abilities like Morph (ETB process face down status fine, but PermanentCard’s reset code ignore face down status and...

Test framework allows to use custom cards and effects in unit tests (search for `addCustomCardWithAbility` -- you can construct and put in game any card with any ability and custom...

1. What about multiple targets (3+)? 2. Why it use custom code instead standard getRules?

It's a critical feature :muscle:

It’s a bug with visualvm and must be fixed. I want to put and updating debugging info to thread names, but visualvm doesn't update it after first load.

WebStorm 2017.1 and AureliaStorm 0.4 has errors: "After patch: doc:" on code: ```` × ${lastError} ```` Full error report: http://pastebin.com/LuxcLnJm