Oleg Agafonov
Oleg Agafonov
> I speculate it is related to isInUsableZone and short living lki Then put on stack some spells like bolt and exec same test commands after it (without full stack...
Added reproducible test by e3ae00f69695fcafcf0e0ee132273072b6eb04a9. Real reason was in short LKI and move to battlefield code:  Nothing to do with it until move or dies logic rework. Maybe I'll...
As idea to try: 1 - It's very hard to move ApplyEffects/ProcessActions code from move to battlefield to effects/cards like other multi steps effect does (move to battlefield is a...
* [ ] 1 - Need research. `updateZoneChangeCounter` - there are many places with card overrides, unsupported errors, etc (~20 places). Only few places are legit to use like new...
More details in #11599. Use assembly:single task instead.
Yes, perl scripts are very old. 80% of that scripts are outdated and un-used (maybe @theelk801 uses some of it for issues generation). last time I used a perl scripts...
It uses same maven commands. Make sure you build and install all projects before assembly call (`mvn install skiptestsxxx` from root folder).
Well, make file uses good commands: mvn package assembly:single — must works fine.
Very strange bug: [[MyrkulLordOfBones]] somehow see an instant card [[Gridlock]] by creature filter
Are you play Gridlock as face down?