Jay Stevens

Results 26 issues of Jay Stevens

## Describe the bug [I've made a comment](https://github.com/leikoilja/ha-google-home/issues/231#issuecomment-966875925) over on issue #231 about how I've been running into the "no alarms/timers" fairly sporadically; it seems to be a 50/50 shot...

bug

In some cases, Showdown can send errors through PMs -- this usually seems to happen if it can't identify the room you're trying to send the message in: ``` DEBUG...

bug

Feature request -- would it be possible to throw an exception when we're being rate limited? [This is the Showdown code](https://github.com/smogon/pokemon-showdown/blob/b0c2f03f41345d13ca35c1aaed27846eba0b1cd7/server/users.ts#L1388): ``` if (this.chatQueue.length >= THROTTLE_BUFFER_LIMIT - 1) { connection.sendTo(...

question

With Home Assistant's new energy integration, it would be nice if we could have a sensor which reports current power draw that we can hook right in. This has been...

enhancement

# First and foremost consider this: - Only RetroArch bugs should be filed here. Not core bugs or game bugs - This is not a forum or a help section,...

platform: linux
bug: menu
clock

Would it be possible to provide an example configuration file? Or at least instructions in the README -- I'm not 100% sure how to find `viewstate` or `exist_token`.

Dungeon rooms should have their themes customized on a room-by-room basis, with an overarching theme encompassing the entire dungeon. For example, a dungeon could be themed around a fire god,...

enhancement
room

This would be a trap that (when triggered) would cause a boulder to come rolling through the dungeon. Ideally, it could also have a chance to smash a hole in...

enhancement
room
trap

This would be a hazard inside of a room that would cause the player to sink into the floor, either killing them or dropping them to a lower level(?).

enhancement
room
trap

This trap would drop a mesh on a player's head when triggered.

enhancement
trap