Jay Stevens
Jay Stevens
These buttons can be used to reset traps or open locked doors.
A tripwire trigger would be a hidden rope on the ground that would cause a trap to go off when it is hit.
An item trigger would set off a trap once the player picks up an item in the room.
The algorithm doesn't necessarily do a good job of allowing the player to have multiple routes to the same room, something which should be looked at.
Right now, the dungeon generator doesn't place more than one level at a time.
A "boss" room is a room which has an enemy placed inside of it by default.
Leading lines are props that subtly make "arrows" that point toward a goal. This helps ensure that players don't get lost, as they will subconsciously follow the arrows.
A valve is a one-way gate -- players can get in, but they can't double back the way they came. This should be marked on the graph level, with a...