Jakey

Results 19 comments of Jakey

You have the same interlacing artifacts in those pictures @Mrlinkwii. Adaptive de-interlacing just does that, its more or less noticeable in different situations.

Still happening as of v1.7.5907. Tested with CDVD Precaching.

>It is also independent of any resolution scaling it does not.

i plan on exploring transparent generic a little more in depth with MCC. I'll probably update some of the info moses left behind.

this is only an issue in h1ce, not h1a. setting uv scale to 1 properly scales uvs independently of the model scales.

Silent Hill 4 Dithered ![image](https://github.com/PCSX2/pcsx2/assets/49990481/8557b6e4-c623-4199-ad55-387d220c0a08) Off ![image](https://github.com/PCSX2/pcsx2/assets/49990481/247e699c-4bf7-4047-8d91-961926147aff) 32-bit ![image](https://github.com/PCSX2/pcsx2/assets/49990481/57bf3cc5-909b-4312-a004-128158259fe6) The game requires full blending for text to appear correctly but it also affects dithering, with basic blend there isn't a...

The line is visible in the opening cutscene in software and hardware renderers (native resolution). [Cutscene Line](https://cdn.discordapp.com/attachments/923492653788692480/1145458893758144572/image.png) I did not get the other issues swapping between the hardware renderers in...

The first two patch lines are the same no interlacing patch lines provided. I'd have to test the others. 60 FPS patches are notorious for being incomplete or broken, and...

I noticed similar behavior before https://github.com/PCSX2/pcsx2/issues/4355 FFX also stops using AA1 for the minimap icons whenever it is hidden or reappears (changing locations, touching a save sphere). Not sure If...