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Transparent shader info
Moses' discord posts got archived, lots of useful information on transparent shader types https://drive.google.com/file/d/1Rm9LoAKPgepOH1wLQfRHNiaVa1iwVEaO/view
Most noteable thing in there being transparent generic, which he explored while working on refined, unknown territory for most people, could be useful in the future or for creating shaders for xbox maps.
i plan on exploring transparent generic a little more in depth with MCC. I'll probably update some of the info moses left behind.