GothicVR
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Modularization + HVR introduction
To test:
- Checkout branch: feature/modularization
- See image 1: Install HVR (Assets/HurricaneVR/*) and Activate it via Menu in Unity
- See image 2: Skip main menu in feature flags (not working as of now).
- What should work with HVR:
- Climbing
- Chest opening
- Door opening
Then the game should load and place you. You can now start testing.
Known issues:
- The main menu isn't working with HVR so far. I think it's related to the fact, that the HVRPlayer has no menu set up so far
- When you enter the game, it always spawns you at 0,0,0 (So lean a little forward when hitting "play". Otherwise the character will fall through the ground
Helpful hints:
- See image 3: You can always check if you're currently using HVR or OXR.
- When you want to implement main menu etc. Just hit "Deactivate HVR" in the same menu. Then the game boots with OXR logic and you can compare
- Image 4: The custom HVR adapter logic and OXR adapter logic is now in a separate module