JMS55

Results 94 issues of JMS55

1. Setting up a render node in Plugin::build() often looks like this: ```rust // Create node let taa_node = TAANode::new(&mut render_app.world); // Get core_3d subgraph let mut graph = render_app.world.resource_mut::();...

D-Good-First-Issue
A-Rendering
C-Usability

![image](https://user-images.githubusercontent.com/47158642/224744698-bd38865b-19fd-47c6-b40c-9e0c619e9a5e.png) # Objective - When developing rendering features, it's useful to know how expensive they are. Tracy already lets us measure CPU time per-node, but we don't currently have a...

A-Rendering
A-Editor
A-Diagnostics

# Objective - Implements a more efficient, GPU-driven (https://github.com/bevyengine/bevy/issues/1342) rendering pipeline based on meshlets. - Meshes are split into small clusters of triangles called meshlets, each of which acts as...

A-Rendering
C-Performance
D-Complex

I've seen a couple of users run into errors like these: `Requested handle of type TypeId { t: 201640482042465126479302603612250925020 } for asset 'ship.gltf' does not match actual asset type 'bevy_gltf::Gltf',...

C-Docs
D-Good-First-Issue
A-Assets
C-Usability

# Objective - Pipeline compilation is slow and blocks the frame - Closes https://github.com/bevyengine/bevy/issues/8224 ## Solution - Compile pipelines in a Task on the AsyncComputeTaskPool - This won't actually improve...

A-Rendering
C-Performance
C-Breaking-Change

# Objective - Encoding many GPU commands (such as in a renderpass with many draws, such as the main opaque pass) onto a `wgpu::CommandEncoder` is very expensive, and takes a...

A-Rendering
C-Performance

# Objective - Improve TAA quality - Prevent smearing from motion vectors that point to pixels no longer on-screen - Use textureSampleLevel() which is probably faster than textureSample() (Thanks to...

C-Bug
C-Enhancement
A-Rendering
S-Controversial

Runtime performance: * 🔥 (Probably not needed once we have BVH-based persistent culling, but super easy and should be a nice win): Rather than a binary search in fill_cluster_buffers with...

C-Feature
A-Rendering

## Changelog - Added `Query::new()` for low-level, unsafe uses of the ECS world.

A-ECS
C-Usability

Since https://github.com/bevyengine/bevy/pull/9685, each instance of `batch_and_prepare_render_phase` will append a copy of `MeshUniform` to the `GpuArrayBuffer` resource for each entity x phase. For 2 cameras, each with 3 phases (shadow, prepass,...

C-Bug
A-Rendering
C-Performance
P-High
S-Controversial