JMS55
JMS55
17-year old me struggled to get a game made in Godot to look good. I had no idea how to light a scene or setup materials. We frequently get questions...
When compiling https://github.com/JMS55/dlss_wgpu/tree/deabf142d371b0f7700afc2741b9b43eb670b286. ``` warning[E0133]: call to unsafe function `std::intrinsics::transmute` is unsafe and requires unsafe block --> D:\dlss_wgpu\target\debug\build\dlss_wgpu-6adfd00d523bab83\out/bindings.rs:12:9 | 12 | ::std::mem::transmute(self) | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ call to unsafe function | =...
What's the best way to allow threads to independently allocate/deallocate resources? Sticking `Allocator` in an `Arc` means that only one thread can allocate/deallocate a resource at a time. Does it...
https://docs.rs/tracy-client/0.18.0/tracy_client/enum.GpuContextType.html is missing Metal.