JMS55
JMS55
## What problem does this solve or what need does it fill? When developing new rendering features, we need test scenes. Bevy's current 3d examples are generally too simple, often...
* This project was using an older version of gulp that does not work on newer npm/node versions, I updated it * I removed Yarn, as npm now has lockfiles...
Hi, the Visual Studio Icon Library 2022 version is out. I've been maintaining a fork of this project to add icons as I need them, but am struggling to figure...
* Script.gd * Scene.tscn * project.godot (config file) * export_presets.cfg (config file)
.ex -> Elixir .exs -> Elixir, but with an S over it .html.eex -> HTML .html.leex -> HTML
Dockerfile docker-compose.yml docker-compose.yaml docker-compose.json .dockerignore
 # Objective - Implement an alternative antialias technique - TAA scales based off of view resolution, not geometry complexity - TAA filters textures, firefly pixels, and other aliasing not...
 # Objective - Add Screen space ambient occlusion (SSAO). SSAO approximates small-scale, local occlusion of _indirect_ diffuse light between objects. SSAO does not apply to direct lighting, such as...
# Objective - Improve antialiasing for directional light shadow edges. - Very partially addresses https://github.com/bevyengine/bevy/issues/3628. ## Solution - Implements "The Witness"'s shadow map sampling technique. - Ported from @superdump's old...