JMS55

Results 94 issues of JMS55

## What problem does this solve or what need does it fill? When developing new rendering features, we need test scenes. Bevy's current 3d examples are generally too simple, often...

D-Good-First-Issue
A-Rendering
C-Examples
C-Testing

Fixes #6634.

C-Bug
A-Rendering

* This project was using an older version of gulp that does not work on newer npm/node versions, I updated it * I removed Yarn, as npm now has lockfiles...

Hi, the Visual Studio Icon Library 2022 version is out. I've been maintaining a fork of this project to add icons as I need them, but am struggling to figure...

* Script.gd * Scene.tscn * project.godot (config file) * export_presets.cfg (config file)

.ex -> Elixir .exs -> Elixir, but with an S over it .html.eex -> HTML .html.leex -> HTML

Dockerfile docker-compose.yml docker-compose.yaml docker-compose.json .dockerignore

![image](https://user-images.githubusercontent.com/47158642/214374911-412f0986-3927-4f7a-9a6c-413bdee6b389.png) # Objective - Implement an alternative antialias technique - TAA scales based off of view resolution, not geometry complexity - TAA filters textures, firefly pixels, and other aliasing not...

C-Enhancement
A-Rendering
D-Complex

![image](https://user-images.githubusercontent.com/47158642/215286634-44bf747d-7b13-4792-b711-57b42b221688.png) # Objective - Add Screen space ambient occlusion (SSAO). SSAO approximates small-scale, local occlusion of _indirect_ diffuse light between objects. SSAO does not apply to direct lighting, such as...

C-Enhancement
A-Rendering

# Objective - Improve antialiasing for directional light shadow edges. - Very partially addresses https://github.com/bevyengine/bevy/issues/3628. ## Solution - Implements "The Witness"'s shadow map sampling technique. - Ported from @superdump's old...

C-Enhancement
A-Rendering