Josh Borrow

Results 53 comments of Josh Borrow

There are many things going on here! First, I agree that if one wishes to prove that a numerical scheme is giving the incorrect answer, a reproducible test is always...

Thanks for that snippet; note that AREPO is not a smoothed particle hydrodynamics code. I am not sure how it is relevant to the discussion. If we wish to move...

> > Thanks for that snippet; note that AREPO is not a smoothed particle hydrodynamics code. I am not sure how it is relevant to the discussion. If we wish...

Great, thanks for checking that @nastasha-w. It seems the issue here may only then relate to frontends for codes that do not use this, including PHANTOM (SPLASH's primary parent code)?

Yes, we use pre-rendered kernels for mid-size (~1-10) pixel overlaps for accuracy. In all other cases we use an extremely simple numerical integration. The reasoning for not simply using the...

I've taken a brief look at the code and I can't immediately see if there is something wrong. However, if you are using the subsampling strategy that we demonstrated in...

The only thing that broke things for us was the deprecation of `input_units` being turned into an error (from where we subclass unyt_array). Other than that we seem to be...

I want this feature and the code looks good to me. But the documentation is currently lacking (both on the developer side and on the user's guide side). I would...

The thing here that worries me is that 1e13 msun in those units is ~677, far, far, far from the precision limit in the array!