Lukas Tenbrink
Lukas Tenbrink
Yes, in the current state of the PR the 'components' union case is retained, with a deprecation note.
Parent PR is merged, so we're good to go.
Ok, fixed.
I have submitted #100295 to separately merge buffer changes in `StringBuilder`. It leads to massive speed ups already. In my opinion, the use of static and / or threadlocal `StringBuilder`...
As far as I can see, godot [is not capable of building universal at all](https://github.com/godotengine/godot/blob/master/platform/macos/detect.py#L71). I think they must build the two arches separately and join them together after the...
Switching to a built-twice-then-join approach may actually be better in more ways than just feature parity. I've run into the problem already that passing arch-specific flags (like `-mavx`) stops the...
Making this a draft because it may be superseded by #1633.
I used the current naming pattern for the new reference objects, but a case could be made to name them with the c++ pattern (`SharedPackedXArray`). I would prefer that since...
> Are you aware that the github actions cicd tests are failing? Right, should be all fixed now :)
With #99201 merged, i now longer have a personal use-case for this PR. Therefore, i will close it. If another use case for exposing PackedArrayRef emerges, please open up a...