Lukas Tenbrink
Lukas Tenbrink
This makes sense to me. I'm guessing the wish to expose this property pertains only to editor tooling (#52000 does at least). I'd probably go one step further and fully...
> A quick look with godbolt suggests clang with -O3 might already autovectorize byte bitwise operations to SIMD instructions, and handle the leftovers automatically (it's using pxor on xmm registers)....
> Would it make sense to conditionalize this behavior for those who prefer to keep the designation? You mean of my original proposal, or the part you quoted? Either way...
> I have the feeling that this is just covering for inadequacies in the error reporting coming out of godot itself. If the loading code was made to provide clearer...
It would also possible to throw out a warning if you're loading Godot with a dev build of a library :) Probably wouldn't be too intrusive for testing, but it...
I've updated the PR to modify CMake builds too, and to print a warning on load. The print works correctly and shows up in the editor. Unfortunately, it doesn't appear...
I brought back `.dev` to object suffixes. Now, only the binary itself loses the `.dev` suffix. This preserves fast build times when switching between `dev_build=yes` and `dev_build=no` frequently. I wonder...
I had the same issue and can confirm downgrading to `numpy
> you asked.. so.. I was confused as to the point of the document, it wasnt clear intially what the purpose of separating out the build system was to me...
> Is there a reason this is only for 4.5 and that this does not apply to 4.4 and earlier? Yes, the restructuring (https://github.com/godotengine/godot-docs/pull/10631) of these sections was only merged...