ItsCubeTime

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Not related to the PR, but as you put quite a lot of effort into making this library I figured it might feel satisfactory for you to see it actually...

Ive actually been using BlenderImguiOverlay also for my modal operators. Would be awesome if there was a way of making it match the update rate of the modal somehow

> I am going to take a look where we spend time most of time during semantic colorization. Thank you, much appreciated 💝✨

> @ItsCubeTime Thanks for the feedback. > > Would the solution the FBX importer offers (extract materials and on-demand re-mapping) suffice for your needs? Mostly yes, what I have struggled...

> @ItsCubeTime I see. > > Imho Blender's numbering is not adequate to replace regular versioning (GIT like). Even if it was, that should be a thing the AssetDatabase should...

Personally I would love to see support for creating node graph based materials, so that the artist can easily tweak the materials manually after import when needed

Hi @atteneder ! Being able to adjust parameters only would be useful on its own for sure, but I was thinking it would be awesome if one could alter the...

Something else that I would like to see support for is "standard" HDRP shaders & reusing of existing materials/textures when possible - if the importer doesnt already do that. Something...

@atteneder please let me know if you need any more information or if you come to a conclusion on how patch-able this is (or if I can apply any workaround...

> Hi @ItsCubeTime , > > Thanks for the excellent report. Sorry it took me so long, but I was already working on re-newing the shader graphs back then, so...