ItsCubeTime

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*Would it be possible to simply fork the code responsible for the mesh generation in geometry nodes and ship that as a part of Armorys player runtime? Im thinking if...

Ooooh, I see. Well replacing my `import win32.win32gui as win32gui` statements with `win32gui` doesnt seem to change the behavior. ``` Traceback (most recent call last): File "C:\Users\olliv\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\fast_pbr_viewport_render\__init__.py", line 267,...

Interestingly, I dont seem to have any win32gui package ![image](https://user-images.githubusercontent.com/20190653/231168070-fd2e70c6-9771-4393-94d4-02de3bc810d8.png)

I had a go with the following code: ```py import sys try: # import win32.win32gui as win32gui import win32gui except: pywin32postInstallScriptPath = f"{sysExecutable[:sysExecutable.rfind('/b')]}/Scripts/pywin32_postinstall.py" stream = os.popen(f'"{sys.executable}" "{pywin32postInstallScriptPath}" -install') print("\n\n" +...

Interesting insights, didnt know texture mipmaps could matter so much assuming the full res versions of the textures would still have to be loaded somewhere during runtime?

> > ![image](https://user-images.githubusercontent.com/20190653/168651598-0b99a1c9-d9b2-4edb-9c4e-8a58f5da39a1.png) > > Theres also this old related issue: [gitahead/gitahead#494](https://github.com/gitahead/gitahead/issues/494) where they suggest creating an access token to use as password, I tried that as well with the...

`.parent` Yes! This would absolutely help reduce code clutter on my end

> WRT changing namespaces, there is a tool shipped with cte called `clang-change-namespace` which is designed to do these kinds of refactorings. I'm not entirely sure how it scales for...

> > > WRT changing namespaces, there is a tool shipped with cte called `clang-change-namespace` which is designed to do these kinds of refactorings. I'm not entirely sure how it...

> Asking @yaira2 for approval. Thank you 💝