ItsCubeTime
ItsCubeTime
@MoritzBrueckner sorry for pinging you but, I would really love your thought on this as well
+1 This is quite important for code reusability
Good to know :)
Sorry about the messy order of everything on the node. It was just a quick mockup so I didnt pay any attention to that in particular 😅
There should probably also be an input execution pin that lets you halt the pathfinder
I wouldnt be surprised if this is the root of why physics wont work like expected when using scales other than 1 as well.
> > I wouldn't be surprised if this is the root of why physics won't work like expected when using scales other than 1 as well. > > Physics uses...
Something else that would be quite cool (thats on the same topic) is that I think there could be nodes "multiply by delta time" for vectors, floats & ints to...
Thanks for your thoughts :) > If we add a checkbox for each delta the things will go wrong... Was this a typo or what do you mean would go...
> > Alternatively this could also be an tickbox "assign to first output" on the already existing math node. > > That sounds good :) Yes, I added that part...