Nistor Constantin-Flavius

Results 65 comments of Nistor Constantin-Flavius

He can't make any stable version until he will find the source of these crashes. The only possible thing I think would be to remove the changes made in v2.9.1...

@rt-2: Great ! I know a minimum of debugging on Windows. I don't know how to do that on Linux anyway, yet. This is how I'm doing debugging when the...

Weird, I remember that I compiled it on Microsoft Visual C++ 2015. Now I'm using VS 2017. Try to install some more of those Microsoft Visual C++ Redistrubutable things. Maybe...

If you are using chunk streaming, try disabling it: ```pawn Streamer_ToggleChunkStream(false) ``` Chunk streaming is known not to be stable.

The callbacks from the filterscripts are called first. Gamemode's callback is called last. (filterscripts which are manually loaded have their callbacks called after the gamemode, though, if I'm not wrong)...

I know, but I try to make it instant, without too many checks. I don't have why to loop through all those when I could just update that specified object....

Well, check this: https://github.com/samp-incognito/samp-streamer-plugin/pull/76 . It needs a lot of testing (I think that Incognito would need to test it too, but he looks like a pretty busy person, so...

I was thinking about this too. I really want a Vehicle Streamer, it would really help many to offer better atmosphere on their servers. I saw somewhere around here that...

By the way, with this SDK you can easily redirect AMX functions: https://github.com/maddinat0r/samp-plugin-sdk/ Example: https://github.com/udan11/samp-plugin-timerfix/blob/70a7477346d358bf5f613934298e18e7524f42f7/src/main.cpp#L77-L81 (not sure if hooking `DisablePlayerCheckpoint` and returning `sampgdk::DisablePlayerCheckpoint` in the hooked function would create an...

Great. Other global textdraw functions should also have per-player alternatives: ```pawn native TextDrawLetterSize(Text:text, Float:x, Float:y); native TextDrawTextSize(Text:text, Float:x, Float:y); native TextDrawAlignment(Text:text, alignment); native TextDrawColor(Text:text, color); native TextDrawUseBox(Text:text, use); native TextDrawBoxColor(Text:text,...