Franz
Franz
Yeah, rudder keys will trigger animations for the rudder value (ailerons don't | it's worth noting here that all the airships I've seen have rudder set for animations on helms...
It is to note that once I remove the isBlimp thingy it works perfectly fine, but ofc I don't have the gearbox reversers or pbrake anchor which is kinda a...
Just get seated in a vehicle. they will be NaN by default. I'm not sure if its save based or what it is
Doppler effect should be opt-out instead of opt-in by the way
If the big purple ERROR doesn't get the attention of a PA I don't believe a crash will either
It's also just very annoying having to re-start the game because you erroniously named one of 4 new jsons
Yeah I can attest to this, fire delay is prior to firing not after, my tanks take ages to fire because of it