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[BUG] fireDelay and windupTime work together incorrectly on vehicles.

Open Wartich opened this issue 2 years ago • 5 comments

https://user-images.githubusercontent.com/46074580/199679841-7c7b62fa-72d4-4178-bf9c-723fdedf931a.mp4

As you can see, it works properly on handhelds, but on vehicle fireDelay applies after windup time which causes additional delay.

Wartich avatar Nov 03 '22 08:11 Wartich

SEEE? I TOLD YOU I WASN'T CRAZY!!! IT DOES THIS EVEN WITHOUT A WINDUP TIME!!!!!!

boot2big avatar Nov 03 '22 22:11 boot2big

Wait... is that a Spammton NEO mech suit?

DonBruce64 avatar Nov 04 '22 00:11 DonBruce64

Wait. What the fuck

boot2big avatar Nov 04 '22 02:11 boot2big

image Welp, no better time to point out that I'll have a drivable dalek suit soon! Which, would PARTIALLY suffer from this ticket's bug, although the gun it uses isn't hand fireable...

boot2big avatar Nov 04 '22 02:11 boot2big

Yeah I can attest to this, fire delay is prior to firing not after, my tanks take ages to fire because of it

Ilya-torshov avatar Nov 04 '22 18:11 Ilya-torshov

Fixed in 22.4.0.

DonBruce64 avatar Dec 03 '22 03:12 DonBruce64