Andre Mohren

Results 51 issues of Andre Mohren

Currently planning to redo the project in a few steps: **1. Port the [Yamagi Quake II](https://github.com/yquake2/yquake2) fork.** This fork would come with several improvements, along with several renderers. For now...

When defining a custom asset browser layout with wider dropdown, the max length of a source is still hardcoded to 18. This simple change changes that, so the maximum length...

PR: Changes requested
PR: Rebase me!
PR: Unaddressed comment(s)

This PR implements this button: ![image](https://user-images.githubusercontent.com/1322277/230023177-92698e39-e506-42be-ac8c-1d536708599d.png) Upon clicking, it uses NativeFileDialogSharp (windows, linux, osx) to manualy locate a directory. It then checks for id files and continues the process process...

PR: Changes requested
PR: Conceptual concerns

This replaces some of the self-maintained native api wrappers with their Silk.NET equivalent, which basically is the exact same thing, but maintained by a dedicated team. https://github.com/dotnet/Silk.NET

PR: Changes requested

Tileset and Layers are not required, but dont have a default value. This causes a crash when serializing a map without setting both.

It would be awesome if this plugin could make use of the IDE error functionality, so one could setup a project to not compile due to complexity errors. Currently you...

For a project im working on, i need to handle texture resolvement myself. While working with this, i encountered two problems. One i could hack around, and another one which...

Concider this a draft! Basic implementation of height editing in the map editor. Open topics: - Re-calculation of tiles and ramps is currently missing. - Due to above restriction, the...

Currently when fonts are loaded they receive a hardcoded path: https://github.com/stride3d/stride/blob/master/sources/engine/Stride.Graphics/Font/FontHelper.cs#L6 and will only be resolved using the odb filesystem: https://github.com/stride3d/stride/blob/master/sources/engine/Stride.Graphics/Font/FontManager.cs#L266 So im requesting a change to un-hardcode this. In...

enhancement
area-Asset

When installing the latest doom + doom2 version via steam and taking the latest .wad files, the render output is broken (some graphics are cut off). It seems they changed...