Andre Mohren
Andre Mohren
I'm currently trying to implement FPS controls in my prototype. In theory everything should work, but i still have a problem left which i cannot find out: Proper "isGrounded()" detection....
Any plans on adding a third dimension with pathing information? - First of all having the option to add layers allows apply the logics to up/down too. - Secondly with...
This splits out the mod defined VertexBuffer and Shader support from #19459 This implements the following: - Implemented the ShaderBindings class, which defines the glsl files, Vertex format and shader...
This feature allows custom locomotors to implement a wall / impassable thing between two adjacent cells. Artwise this allows small walls or obstacles between two walkable cells, which make actors...
Implemented a parameter to group lobby options into categories. This is helpful for mods which provide a larger set of settings.
This PR implement a bunch of 3d model api changes: - First any mod can now define supported 3d formats like sprite formats. - As every model format might require...
Base step of unhardcoding the map features from the engine: Moving the map formats into the mod dlls. This allows mods to even load completely different map formats from other...
# PR Details This PR tries to archive development (without the editor gui) of stride projects as well as the compilation and running on the apple silicon platform. ## Description...
Building stride is somewhat a pain in itself. A lot of dependencies are pre-compiled. Others are build-in and hugely outdated. And again others have proper replacements. Sometimes you need to...
In my eyes, compatibility with platforms besides windows is a must for engines nowadays. As apple is switching over to its arm64 based processors for their whole product palette, it...