Andre Mohren
Andre Mohren
Ive enabled nullables on my local fork using ```enable``` While most warnings are pretty easy to fix, there seem to be several code locations where a particular value can actually...
Currently this project requires .netcore 3.1 to be installed when building. Due to being backwards compatible, i would like to see this being able to run with only .net5 or...
Cloning the submodules only works if you have a local ssh key which is added to your github account. Otherwise the submodules cannot be cloned due to an access denied...
Created a new solution using Jetbrains Rider. Added a new .net core 2.2 project "Core" to the solution. Added a new .net core 2.2 project "Desktop" to the solution. Created...
Does anything specific speak against supporting net50 as target framework? I am currently using special empty H5 csproj files which point on the same libraries i use in desktop environment....
I am working on an opengl/webgl based ui rendering library. The project is setup as follows: - UniGui.Core Done Building Project "/home/andre/RiderProjects/Tetys/csharp/Tetys.Libs.UniGui.Html5/Tetys.Libs.UniGui.Html5.csproj" (build target(s)) -- FAILED. Build FAILED. "/home/andre/RiderProjects/Tetys/csharp/Tetys.Libs.UniGui.Html5/Tetys.Libs.UniGui.Html5.csproj" (build...
No skybox is rendered at all. Just a while clear with the visible ground grid.
Are there any plans moving the old QuakeC progs into loadable c# gamescript projects? I was investigating this project a while back whether its useful for custom games but found...
### Godot version 4.0 ### System information Windows 11, Vulkan ### Issue description Using `[i]` in `RichTextLabels` works. But as soon as i specify a `Theme Type Variation` the `[i]`...
Fixes #385 The `width` / `Height` properties are always without `margin`. Basicaly `content` + `padding` + `border`. The `result` variable here however needs to calculate the outer bounds of space...