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Advanced Combat Radio Environment 2 (ACRE2) for Arma 3

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this fixes being able to use other cba keybinds while the radio ui is open

**When merged this pull request will:** - Title

translation

**Mods (complete and add to the following information):** - **Arma 3:** `2.16.151618` - **CBA:** `3.17.1.240424` - **ACRE2:** ` 2.12.0.1056` - **ACE3:** `3.17.1` **Description:** When dying with respawning by switching to...

bug

**Mods (complete and add to the following information):** - **Arma 3:** `2.16.151618 profiling` - **CBA:** `3.17.1.240424 stable` - **ACRE2:** `2.12.0.1056 stable` - Complete modpack: https://pastebin.com/4WqafPAS **Description:** When near hidden buildings...

bug

**Mods (complete and add to the following information):** - **Arma 3:** `x.xx` [e.g. 1.00 stable, rc, dev] - **CBA:** `3.x.x` [e.g. 3.0.0 stable, commit hash] - **ACRE2:** `2.x.x` [e.g. 2.0.0...

bug

**When merged this pull request will:** - Fix object variable `acre_sys_rack_initialized` not being a reliable indicator for whether the Racks are fully initialized and added to the vehicle. This seems...

**Is your enhancement related to a problem?** On public TS3 servers used by multiple Arma 3 communities, non-Arma players often join ACRE channels, causing issues. Setting a password via CBA...

enhancement

**When merged this pull request will:** - Add a default password for TS3 channel.

**When merged this pull request will:** - Describe what this pull request will do: Add 'acre_api_fnc_getRadioOnOffState' to accessible method.