acre2
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Advanced Combat Radio Environment 2 (ACRE2) for Arma 3
**When merged this pull request will:** - Title.
**When merged this pull request will:** - Add Sanitization of serverName in sqf to prevent ts3ChannelMove to fail
**When merged this pull request will:** - Modify the Previous/Next Channel Keybind logic for the PRC-152, to simulate manipulation of the PRE+/- buttons instead of turning of the knob. This...
**When merged this pull request will:** - Add a setting under `ACRE2 UI` that allows for a persistent language hint (it doesn't fade out) whenever a language other than the...
Fixes 152 referring to lowercase variants of hashmap keys Still need to look into what to do to resolve the some of the issues brought up here: https://github.com/IDI-Systems/acre2/pull/1320#issuecomment-2040968335
**When merged this pull request will:** - add the Wireless Set No38 Radio - add the Wireless Set No38 Radio 12ft antenna - add the WS19 vehicle rack Video: https://youtu.be/RMP1mhgx4UI...
**Is your feature request related to a problem?** For extremely mountainous maps it can be hard to get in contact with dispers units and supporting assets. **Solution you'd like:** A...
I use the infantry phone on helicopters sometimes as basically an ICS cord, to communicate with the crew on ICS while outside the aircraft. I noticed that only one person...
**Is your enhancement related to a problem?** The baseline distortion filter applied to radio communication makes it difficult-to-impossible for me to understand what is being said; even with the speaker...
**When merged this pull request will:** - Add support for new Mortain terrain - Add PRC-77 to Milice radio backpack - Add custom radio configs to new armoured cars, tanks,...