acre2
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Advanced Combat Radio Environment 2 (ACRE2) for Arma 3
**Arma 3 Version:** stable **CBA Version:** stable **ACRE2 Version:** dev version: .981 **Mods:** ``` - CBA_A3 - acre2 ``` **Description:** - it would be nice to unlock an AI's manpack...
Feature Request: The Simple Key Loader, AKA SKL, Officially known as the AN/PYQ-10(C). This little device right here is used to upload COMSEC and encrypted keys to a radio for...
**Arma 3 Version:** `1.80.143869` (stable) **CBA Version:** `3.5.0.171204` (stable) **ACRE2 Version:** `2.5.1.981` (stable) **Mods:** - CBA_A3 - acre2 **Description:** If you sit in a vehicle as a crew member (commander,...
After recently switching to ACRE from TFR, my milsim community is really enjoying it, but is finding that the hard-coded muting of players outside the game sometimes hinders essential communication...
In some missions we had the problem of the range in combination with the topography, that we had some signal issues. So I often sayed in the debriefing "Well, in...
**Is your feature request related to a problem?** No **Solution you'd like:** Have a "proficiency" variable per language that ungarbles certain spoken portions in Babble **Alternatives you've considered:** Switching back...
* Make some syntactic changes for other compilers * Update CMakelists for Linux compatibility This allows ACRE2Core, ACRE2Shared, and ACRE2Wine to be built under Linux toolchains. * Extend compat.h to...
**When merged this pull request will:** - Fix Racks being broken for the Zeus Player when remote controlling AI in vehicles, which resolves #1267: It was caused by the `sys_rack/fnc_rackPFH.sqf`...
**When merged this pull request will:** - Title. Requires https://github.com/CBATeam/CBA_A3/pull/1643
Radio names can flicker in some conditions unknown how to reproduce, doesn't seem to happen in local mp see https://clips.twitch.tv/MagnificentDoubtfulPenguinMoreCowbell-vsUNRScr0utJV2cL (@ 17 sec) flickering seems to be intermittent ref #1221...