Johannes Schneider
Johannes Schneider
> Also move `BBOX_DIRECTIONS` and `BBOX_CORNERS_ON_FACE_INDICES` from the collisions. I'm working on that in `hanni/collision2`
Thank you very much for pointing out this issue. I will clean that up in the next pull request on docs, after rendergraph2 is finished.
Oh by the way: can you build it? Do you havy any trouble with it?
I added dynamic rendering and this seems to have fixed the Hazard `WRITE_AFTER_WRITE` issue.
Nice work! I think I will buy myself a controller just to check if it's working. Will review later
@IceflowRE About multiple gamepads/joysticks: I just ordered several online. We should do it in another pull request pls.
* [ ] Update docs https://inexor-vulkan-renderer.readthedocs.io/en/latest/development/reference/keyboard-mouse-input.html The reference page about input in the docs states: > Inexor does not support [joysticks](https://www.glfw.org/docs/3.3/input_guide.html#joystick) yet. That's no longer true. Also, the ref pages...
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/synchronization.md
https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples-(Legacy-synchronization-APIs)#graphics-to-graphics-dependencies
I think the issue is in `RenderGraph::build_render_pass`...