Alexey Malyshko
Alexey Malyshko
I think transfer resources to engineers/constructors should not be available because this affect game balance. The same thing if you make custom unitset with eng/cons capacity of 200. You can...
It is damage from detonating killed unit explosion. I prefer to apply this approach to Air units destroyed above another units or buildings :)
I can't fix this. There are not trigger exist for fire when new unit fog uncovered.
Enter to depot which placed not close to unit require 2 task: 1. Move close to depot 2. Enter to depot The game interface allow to start executing first unit...
Looks like expected behavior should be: repair unit can not interact with busy constructor.
I can reproduce this issue because I have exactly the same configuration. Workaround: The game work fine if I move game window from external monitor to main and return back....
Actually repairing on battlefield is a balance breaking feature. It is very easy to move heavy armored unit cell by cell to collect fire from guardians. After any damage just...
I think the new button can be placed to GameMenu / Options menu near of Sound Volume
Implemented in MR: https://gitlab.com/void0main/maxtouch/-/merge_requests/97 Please wait for new release and test this implementation
Final solution: Repair, Steal and Disable actions works on any cells of construction site MR submitted: https://gitlab.com/void0main/maxtouch-external/-/merge_requests/134