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[Suggestion] Let connectors/bridges/platforms be damaged instead of instant exploding
When a unit in the same cell is being fired, let connector/bridge/platform/road be damaged correspondingly, depending on its hits and armor and on the power of fire.
This is a very annoying tactic/exploit during early scout rushes: Place the scout under an enemy connector and when the scout gets destroyed also the connector dies making a potentially huge economic damage. This seems to be against normal gameplay and many players don't know that trick.
It is damage from detonating killed unit explosion. I prefer to apply this approach to Air units destroyed above another units or buildings :)