HifiExperiments
HifiExperiments
after #1041, shapes now have their own unlit property, so we can remove the material entities from create that only served to make the gizmos unlit and just mark the...
https://github.com/overte-org/overte/pull/939#discussion_r1610723564
(from Nozajio on discord) currently, normal maps falloff between 30 and 100 meters to avoid artifacts: ``` { vec3 normalizedNormal = normalize(.xyz); vec3 normalizedTangent = normalize(.xyz); vec3 normalizedBitangent = cross(normalizedNormal,...
closes #1139 per the open question in the issue, I didn't yet implement a mode for this. do we want to be able to set this to "inherit" etc.? if...
adds a new Entity type, Script, with two properties: `scriptURL` and `enabled`. like material entities, script entities apply to their parents. if no parentID is set (or enabled is false),...
https://github.com/overte-org/overte/pull/1320#issuecomment-2692761605 string -> uuid map property, automatically updated on JSON import, so that scripts can easily get references to other entities in prefabs
Contains: - #938 - #1368 - #1335 - #1354 - #1447
the current blocklist can be found here: https://mv.overte.org/gpu_driver_blocklist.json I tested this a bit with some hacks, but it would be good to test on an actual windows AMD system with...
closes #1223 also fixes the problem with `noNetwork` that was the cause of #1222