HifiExperiments
HifiExperiments
if you are wearing headphones, sounds will spatialize, i.e. a sound to your right will sound louder in your right ear than your left. but this only works for some...
See #899 If you give a SpinBox a realFrom but no realTo, it will break. In that PR, I was setting realFrom to 1 and the spinbox would default to...
https://github.com/overte-org/overte/pull/847 added support for audio properties to Zone Entities. One new property, `listenerAttenuationCoefficients`, is a number[] where each number applies to the corresponding QUuid in `audio.listenerZones`. Create doesn't currently support...
I am not familiar with this part of the code at all. This is a highly experimental and possibly dangerous change. But...it seems to work (in my basic tests)! There...
just removing some non-inclusive language: - master -> primary - slave -> worker - whitelist -> allowlist - blacklist -> blocklist I think it would be nice to change our...
closes #741 and #14, discussion ongoing about #740 this makes bloom, haze (fog), and AO configurable in the Graphics app. like shadows, they can all be set independently in the...
This PR includes all of the following changes: - Mirrors + Portals: https://github.com/overte-org/overte/pull/721 - Entity Tags: https://github.com/overte-org/overte/pull/748 - Web Entity wantsKeyboardFocus: https://github.com/overte-org/overte/pull/814 - Audio Zones: https://github.com/overte-org/overte/pull/847 - GPU Particles: https://github.com/overte-org/overte/pull/884...
depends on #1085, diff here: https://github.com/HifiExperiments/overte/compare/loadPriority...HifiExperiments:overte:entityProps?expand=1 thanks to @ksuprynowicz for help with cmake! have you ever wanted to add a new entity property but you've been intimidated by all of...
Closes #834 This contains multiple changes to how we prioritize loading models: - Avatar model entities have a higher loading priority - Non-avatar model entities have a dynamically updated priority...