HelloOO7

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Well, this does not belong here because: •Asking for tips belongs in a forum •Asking for updates does not even make sense AND belongs in a forum I admit I...

Citra is, in a way, based on Dolphin Emulator, that's true. BUT the similarities are some filesystem access and configuration things. The Android version uses the Dolphin front-end and a...

No. It's just the release build from the AppVeyor CI. There were no updates for months, so it's all the same commit. That's all I know, the Google Play version...

It sounds quite rude but it's the truth. If you ever get a game to boot (usually it's done by disabling hardware shaders, then hardware renderer if it still does...

Nah, this is far from ready. Remember the backlash Dolphin got when it was first put on Play? Could you imagine all the bloat on the issue tracker once it...

Well that would require pulling the new audio code from citra, which requires new core code. However, that core code is incompatible with SachinVin's hacky GLES renderer (memory and core...

It indeed is possible. But noone will probably ever do that. The OpenGL ES backend is a slightly modified OpenGL backend of PC Citra. If Vulkan were to be supported,...

@BenNottelling Last time I checked, it was a one time payment of $25. This is also completely irrelevant to the PR whatsoever (though it's not gonna get merged anyway as...

Ugh, there's already a lot of issues about it and it's well known. Some 3DS games use BGR rendering for certain textures, which is a feature unavailable in mobile OpenGL...

We could use that, but I'm still not sure if Android supports BGR extensions. Everything I've found states otherwise, but all of that is 5 years old. Best solution -...